#include "StdAfx.h"
#include "CdiPlayer.h"

CdiPlayer::CdiPlayer(void)
{
}

CdiPlayer::~CdiPlayer(void)
{
}

CdiPlayer::CdiPlayer( float health )
{
  m_health = health;
}

CdiPlayer::CdiPlayer( CdiLocation& position, float health ) : 
  m_health( health )
{
  m_x = position.GetxPosition();
  m_y = position.GetyPosition();
  m_z = position.GetzPosition();
}